Strategy: Assuming you've followed the dungeon guidelines above, a decently prepared team shouldn't have too much of an issue with The Collector. He drops always Puzzling Trapezohedron (worth 2,500 gold) and has a small chance to drop a very rare trinket (Barristan's Head, Dismas' Head, and/or Julia's Head all of them are pretty good) these trinkets can also be found in secret rooms so fighting The Collector isn't necessary. The Collector has a random chance of spawning when your inventory is more than 60% full. Special trinket/Puzzling Trapezohedron x3 The rewards of each dungeon will pay for the provisions used to complete the mission (and extra provisions will be sold upon completion), but you should expect to make money off of what you find in the dungeon and not based on the reward of the mission. Almost all of the numbers are excessive, but it's better to be over-prepared than under-prepared. The following table is a quick and dirty list of provisions to bring into a dungeon. Crests are needed to upgrade virtually everything, but have the highest stack and are quite common.Busts are useful for upgrading the sanitarium, but pretty much worthless after that.Portraits are the second most useful heirloom until you've upgraded the guild.Deeds are the most useful heirloom until you've finished upgrading the the carriage and blacksmith.Which mission offers the most useful heirlooms?.Trinkets for light or dark runs (Sun/Moon Ring, Solar/Dark Cloak).Most very rare and rare class specific trinkets are worth picking up.Tier 1 trinkets are almost always useful (Legendary Bracer, Tough Ring, and Focus Ring).Which mission offers the most useful trinket right now?.Level 5 heroes (fully upgraded weapons, armor, and skills) can complete any champion missions (lvl 5).Level 4 heroes should complete long, intermediate missions (lvl 3).Level 3 heroes should complete short/medium, intermediate missions (lvl 3). Level 2 heroes should complete long, apprentice missions (lvl 1).Level 1 heroes should complete medium, apprentice missions (lvl 1).Level 0 heroes should complete short, apprentice missions (lvl 1).Can your team complete the mission? Are your heroes properly leveled and upgraded? Do you have enough money for provisions?.Prioritizing dungeons each week using the following guidelines: Note: Due to the length of this article, I strongly encourage you to take advantage of your browser's find feature (CTRL+F) to find the what you are looking for (especially curios, just CTRL+F and type the name of the curios that you are looking for). If you want to make Darkest Dungeon as challenging as possible, you probably shouldn't be reading this guide (or at least ignore the content about the bosses). It's a good prize, especially if you're following our Darkest Dungeon 2 best team guide, of which the Jester is an integral part.This guide contains spoilers, but you probably already knew that when you clicked on the guide. As a reward, you'll get a Mastery Point, as well as permanently unlocking the Harvest skill, a weaker attack that hits both enemies in the middle rank and bleeds them, making it good for inflicting status effects. This finale epic shred complete, the Violinist will… er, crumble into dust somehow, and the Jester will be declared the victor, marking the end of this chapter. Player response: Finale (this should be a Deathblow to the Violinist). Player response: Solo (this will do 30 damage to the Violinist).As far as we know, the Violinist has a set pattern that he does every time, so you can use our guide below to do the exact behaviour needed to bring him down with the power of music. Both of you are taking it in turns to play the next section of an ongoing song, so you have to choose the appropriate beats. However, the basis here is on responding appropriately to what he does. Once Music of the Night starts, you play as the younger Jester trying to outplay the macabre Violinist in a battle of the bands, though this being Darkest Dungeon, the whole thing is done via turn-based combat.
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